OUR TEAM
Abbygale Dunn
Director, Programmer, Designer
Role - As the founder and director of Astral Forge, Abbygale focuses on building the company and business whilst also being a programmer and designer on our games.
Why I Make Games - "When I was a child I felt most at home and like myself when I was playing video games and I want to give that experience to the world. That is what Astral Forge is about."
Favourite Game - The Witcher: Enhanched Edition

Mary-Jane Law
Programmer, Game Designer
Role - Mary-Jane is a designer and programmer for Astral Forge, she creates the games as you know it. The world and feel of the game is due to her imagination and talent.
Why I Make Games - "I'm driven by my passion for storytelling and exploring the psychology behind it. I want to make people connect with my projects on a deeper level."
Favourite Game - Darkest dungeon II

Tommy Doherty
3D Environment Artist, Designer
Role - Tommy is the 3D artist for Astral Forge. His world is what you experience and explore in our games and each small set dressing is his expert creation.
Why I Make Games - "I have always been fascinated by the large open world games that use the environment to tell a story. I want to make games so that I can create those kind of worlds. A game world that feels alive."
Favourite Game - Mordhau

Joseph Jefferies
Animator, Technical Designer
Role - Joe is our technical animator in Astral Forge. He works on the interactions and movement for our characters and makes the world feel alive.
Why I Make Games - "I love the technical side of games, figuring out how a game can be put together to provide an experience that can be unique to each player that plays it. I want to be able to provide that same feeling to others after experiencing it so many times myself."
Favourite Game - Hearts of Iron IV

Antony Garbett
Character Artist
Role - Antony is our character artist, he makes all of the people and creatures you meet and gives them life and personality.
Why I Make Games - "I want to create characters that people identify with and feel deeply about. I want my art and visual storytelling to help inspire and instill that same sense of wonder that games have always given me."
Favourite Game - God of War 3

Ciara Doherty
Concept Artist
Role - Ciara is our concept artist, she designs everything big and small. Her visions are what you see, explore, and interact with throughout.
Why I Make Games - "Video games are an extraordinary way for an artists work to come alive. I want to show how the creativity and passion I have for gaming is reflected in my work."
Favourite Game - Baldur's Gate 3

Owen Stocking
VFX Artist, Technical Artist
Role - Owen is our technical artist specialising in VFX. He adds the magic to the worlds and makes sure you feel each movement.
Why I Make Games - "I grew up playing games and I’ve always been a film and TV fanatic. Those stories shaped my life and made me want to be part of that world. Working in the games industry offers that creative freedom, strong storytelling and narrative depth that I love"
Favourite Game - God of War Ragnarök