Astral Forge Logo and Name. Astral Forge Logo and Name.

OUR TEAM

Abbygale Dunn

Abbygale Dunn

Director, Programmer, Designer

Role - As the founder and director of Astral Forge, Abbygale focuses on building the company and business whilst also being a programmer and designer on our games.

Why I Make Games - "When I was a child I felt most at home and like myself when I was playing video games and I want to give that experience to the world. That is what Astral Forge is about."

Favourite Game - The Witcher: Enhanched Edition

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The Team
Mary-Jane Law

Mary-Jane Law

Programmer, Game Designer

Role - Mary-Jane is a designer and programmer for Astral Forge, she creates the games as you know it. The world and feel of the game is due to her imagination and talent.

Why I Make Games - "I'm driven by my passion for storytelling and exploring the psychology behind it. I want to make people connect with my projects on a deeper level."

Favourite Game - Darkest dungeon II

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Tommy Doherty

Tommy Doherty

3D Environment Artist, Designer

Role - Tommy is the 3D artist for Astral Forge. His world is what you experience and explore in our games and each small set dressing is his expert creation.

Why I Make Games - "I have always been fascinated by the large open world games that use the environment to tell a story. I want to make games so that I can create those kind of worlds. A game world that feels alive."

Favourite Game - Mordhau

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Astral Forge Logo
Joseph Jefferies

Joseph Jefferies

Animator, Technical Designer

Role - Joe is our technical animator in Astral Forge. He works on the interactions and movement for our characters and makes the world feel alive.

Why I Make Games - "I love the technical side of games, figuring out how a game can be put together to provide an experience that can be unique to each player that plays it. I want to be able to provide that same feeling to others after experiencing it so many times myself."

Favourite Game - Hearts of Iron IV

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Antony Garbett

Antony Garbett

Character Artist

Role - Antony is our character artist, he makes all of the people and creatures you meet and gives them life and personality.

Why I Make Games - "I want to create characters that people identify with and feel deeply about. I want my art and visual storytelling to help inspire and instill that same sense of wonder that games have always given me."

Favourite Game - God of War 3

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Ciara Doherty

Ciara Doherty

Concept Artist

Role - Ciara is our concept artist, she designs everything big and small. Her visions are what you see, explore, and interact with throughout.

Why I Make Games - "Video games are an extraordinary way for an artists work to come alive. I want to show how the creativity and passion I have for gaming is reflected in my work."

Favourite Game - Baldur's Gate 3

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Owen Stocking

Owen Stocking

VFX Artist, Technical Artist

Role - Owen is our technical artist specialising in VFX. He adds the magic to the worlds and makes sure you feel each movement.

Why I Make Games - "I grew up playing games and I’ve always been a film and TV fanatic. Those stories shaped my life and made me want to be part of that world. Working in the games industry offers that creative freedom, strong storytelling and narrative depth that I love"

Favourite Game - God of War Ragnarök

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