OUR TEAM
Abbygale Dunn
Director, Programmer, Designer
Role - As the founder and director of Astral Forge, Abbygale focuses on building the company and business whilst also being a programmer and designer on our games.
Why I Make Games - "When I was a child I felt most at home and like myself when I was playing video games and I want to give that experience to the world. That is what Astral Forge is about."
Favourite Game - The Witcher: Enhanched Edition

Mary-Jane Law
Programmer, Designer
Role - Mary-Jane is a designer and programmer for Astral Forge, she creates the games as you know it. The world and feel of the game is due to her imagination and talent.
Why I Make Games - "I'm driven by my passion for storytelling and exploring the psychology behind it. I want to make people connect with my projects on a deeper level."
Favourite Game - Darkest dungeon II

Tommy Doherty
3D Environment Artist, Designer
Role - Tommy is the 3D artist for Astral Forge. His world is what you experience and explore in our games and each small set dressing is his expert creation.
Why I Make Games - "I have always been fascinated by the large open world games that use the environment to tell a story. I want to make games so that I can create those kind of worlds. A game world that feels alive."
Favourite Game - Mordhau

Joseph Jefferies
Animator, Designer
Role - Joe is our technical animator in Astral Forge. He works on the interactions and movement for our characters and makes the world feel alive.
Why I Make Games - "I love the technical side of games, figuring out how a game can be put together to provide an experience that can be unique to each player that plays it. I want to be able to provide that same feeling to others after experiencing it so many times myself."
Favourite Game - Hearts of Iron IV

Antony Garbett
Character Artist
Role - Antony is our character artist, he makes all of the people and creatures you meet and gives them life and personality.
Why I Make Games - "I want to create characters that people identify with and feel deeply about. I want my art and visual storytelling to help inspire and instill that same sense of wonder that games have always given me."
Favourite Game - God of War 3

Ciara Doherty
Concept Artist
Role - Ciara is our concept artist, she designs everything big and small. Her visions are what you see, explore, and interact with throughout.
Why I Make Games - "Video games are an extraordinary way for an artists work to come alive. I want to show how the creativity and passion I have for gaming is reflected in my work."
Favourite Game - Baldur's Gate 3

Owen Stocking
VFX Artist
Role - Owen is our technical artist specialising in VFX. He adds the magic to the worlds and makes sure you feel each movement.
Why I Make Games - ""
Favourite Game -